Pipeline

OpenRV for OSX Tahoe Build

20 March 2026Pipeline

This build feels a little like finding a unicorn. If you have ever tried to build OpenRV on macOS, you know how painful it can be.

OpenRV Tahoe build finished

This version is built for the 2024 specification, specifically for Tahoe.

I previously built OpenRV successfully for Mavericks, Catalina, and Sequoia, and used the Sequoia build until 2025. Around December 2025, I finally had a production break (repeat with me: never, never, never upgrade a working pipeline in the middle of active projects) and moved to Tahoe. I did not want to, but the modern MPS acceleration I needed for AI and ComfyUI required it. Tahoe’s Liquid Glass UI performance is not great, but it is what it is.

In December 2025, I spent about a week trying to compile OpenRV in my spare time. Even with Claude’s help, I could not make it work; dependency after dependency kept breaking. I switched to XStudio for a while because it is much easier to build, but I eventually found its 4K and 6K playback performance had distracting stuttering and refresh-rate issues.

If you are on Tahoe and would like to try this build, let me know.

The 53rd Eid Al Etihad Official Ceremony

05 December 2024Work

This is the fourth year that Boundary Visual Effects has worked on the UAE National Day celebration. My role was compositing supervision, and I was also responsible for the technical pipeline that moved shots smoothly from editorial to our team and back again.

This year was especially challenging. We completed “invisible” VFX work on almost every shot of the show, more than 210 shots in less than 48 hours. That would not have been possible without a reliable pipeline.

Shots are ingested automatically from editorial through a Python API that sends published edit shots to our Kitsu shot manager. Compositing supervisors and VFX producers assign artists, who can then create shots automatically in Nuke using established compositing templates. Once a shot is rendered and approved, it is returned to editorial or colour and updated in the timeline for publishing. Naming conventions, versioning, and automated safeguards reduce human error and let the team focus on the work.

I would like to thank the 12 VFX artists who worked non-stop in shifts to make this happen, as well as Red Knuckles and DONE+DUSTED for their trust.

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