Welcome to my Website!

Magno Borgo

My name is Magno Borgo, and I work in visual effects for film and video since 2003. My areas of focus include compositing, matchmoving, AI/ML, pipeline and Python development, and training. I am originally from Brazil and I live in Montréal, Canada, since 2014. I work remotely with clients around the world, delivering high quality visual effects services at competitive rates.

I'm one of the founding members of Boundary Visual Effects , a specialized compositing boutique with global presence working with vfx for feature films and advertisement.

Services

Visual Effects

Film · Broadcast · TV ads · Podcasts · Web

  • Compositing — chroma keying, rotoscope, CG/live-action integration, and wire or rig removal.
  • Matchmoving — camera tracking, object tracking, and rotomation.
  • Pipeline development — custom visual-effects tools and research and development.

Training & Consulting

  • Visual Effects set supervision, consulting, and pipeline development.
  • Remote and on-site training for visual effects and film post-production.
  • Creation of training videos and tailored learning material.
  • Training available in English, Portuguese, and French.

Toolset

Nuke, ComfyUI, Silhouette, Mocha Pro, and SynthEyes.

Maya, Blender, and Final Cut Pro.

Lanterns Season 1

14 October 2026Work

Lanterns Things poster

Credit: matchmove artist; paint artist: Accenture Song VFX

As a contractor for Accenture Song VFX, I worked on the Lanterns Season 1. A lot of object matchmoving (magical rings anyone?) for the visual effects.

Sammie Roto 2 Fork

Sammie Roto 2 on GitHub

I forked Sammie-roto-2 and pushed some code to make all of it work on OSX. Recently I also added LTX2.5 Gen Alpha as an matting option to it.

And of course some more goodies like EXR image format and tileable renders with low VRAM:

  • Added a configurable memory budget with tiled VideoMaMa processing on MPS and CUDA
  • Optional automatic matting export.
  • Refactored matting, segmentation, and object removal into self-contained engines. * Switched image loading and processing to OpenImageIO and NumPy, adding EXR and other supported image formats, multilayer EXR export
  • Updated shortcuts: F to fit, H for 100% zoom, and Left/Right arrows to change frames.

This probably will be a separated fork and won't go back to the original repo, because I completely refactored the code so every engine (SAM2, Matanyone, VideoMaMa, etc) is a self contained module that can be easily removed or added in the future.

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